Course Information

Course Information
Course Title Code Language Type Semester L+U Hour Credits ECTS
Game and physical activities SNZ202 Turkish Compulsory 4. Semester 3 + 0 3.0 2.0
Prerequisite Courses
Course Level Undergraduate
Mode of delivery Face to face
Course Coordinator Doç. Dr. Pelin USTAOĞLU HOŞVER
Instructor(s)
Goals Develop a positive attitude towards the teaching of th egame 2.Comprehension of basic concepts like game, game teaching and physical education. 3.Comprehension of qualifications and responsibilites of a primary school teacher for implementing games in the classroom 4.To gain an understanding of how games should be taught to Primary level children (7-12 years) depending on the features and characteristics of the whole development. 5.To gain the ability of designing and implementing of a game 6. Comprehending that the games have purposes and explaining this purposes 7.Understanding the gains of the games and choosing games according to different develop mental stages.
Course Content Basic Concepts: Game Education and Physical Activity, Movement Education, Education through Movement, Game, Game Theories. Basic Principles of Game Teaching and Physical Activity Teaching. Game Teaching and Importance of Physical Activity. Activities in Game Teaching and Physical Activity Teaching and tools that can be used. Teaching movement skills. Game concept, classification, game features, importance. Midterm. Game Theories. Game selection and teaching. Game Teaching and Physical Activity approaches and methods. Measurement and evaluation in Game and Physical Activities Teaching. Game teaching and application examples. Game Teaching and Physical Activity application examples. Final exam.
Learning Outcomes
# Öğrenme Kazanımı
1 Gains the skills of teaching games and physical activities.
2 Explain the concepts related to Game and Physical Activities Teaching and use them correctly.
3 Use methods and techniques related to game teaching.
4 Develop and apply activities for game design and implementation
5 Students will be able to comprehend the developmental characteristics of elementary students and evaluate Game and Physical Activity Teaching according to these characteristics.
6 Gains the skills of creating games, developing game repertoire and playing games in in-class environments suitable for their purposes.
Lesson Plan (Weekly Topics)
Week Topics/Applications Method
1. Week "Basic Concepts: Game and Physical Activities Teaching, Movement Education, Education through Movement, Game, Game Theories" Interview, Preparation, After Class Study, Practice, Presentation (Preparation)
2. Week Definition of game and physical activity teaching and aims. Interview, Preparation, After Class Study
3. Week Principles of Game and Physical Activity Teaching Interview, Preparation, After Class Study
4. Week Physical development in children, psychomotor development and games in movement development stages. Preparation, After Class Study, Practice, Interview
5. Week Psycho-Motor features developer, training games. Research, Interview, Preparation, After Class Study
6. Week Game and Physical Activities Teaching materials can be used. Preparation, After Class Study, Interview, Practice
7. Week Play and Physical Activities; Force - Speed - Endurance - Agility movements developer games. Practice, Preparation, After Class Study, Interview
8. Week Midterm exam
9. Week Play and Physical Activities; Flexibility - Balance - Skill - Coordination skills enhancing games. Interview, Preparation, After Class Study, Practice
10. Week Measurement and Evaluation in Physical Education and Game Teaching Preparation, After Class Study, Interview, Research
11. Week Game teaching and application examples Interview, Practice, Preparation, After Class Study
12. Week Game teaching and application examples Practice, Interview, Preparation, After Class Study
13. Week Game teaching and application examples Interview, Practice, Preparation, After Class Study
14. Week Final
*Midterm and final exam dates are not specified in the 14-week course operation plan. Midterm and final exam dates are held on the dates specified in the academic calendar with the decision of the University Senate.
The Matrix for Course & Program Learning Outcomes
No Program Requirements Level of Contribution
1 2 3 4 5
1 Understands the interaction between the disciplines related to the field of classroom teaching.
2 Approaches the information about the field of classroom teaching with a critical perspective.
3 Uses the necessary computer software in the field of classroom teaching.
4 Internalizes the skills developed in the field of classroom teaching and uses them in interdisciplinary studies.
5 Knows and applies the basic skills that a child at primary school level should have.
6 Is aware of the theoretical foundations (philosophical, sociological, psychological, historical, legal, economic, etc.) on which education is based and reflects these theories in their practices.
7 Is aware of the attitude, responsibility, and ethical values related to the teaching profession and behaves accordingly.
8 Plans, implements, and evaluates the learning-teaching process effectively, considering the curricula' basic concepts, principles, and characteristics.
9 Designs and manages an effective and supportive learning environment based on learning and teaching theory, approach, strategy, methods, and instructional technologies in creating the learning-teaching process.
10 Follows the innovation, development, and 21st-century skills in the teaching profession and reflects these developments and skills to research and practice based on scientific principles.
11 Uses Turkish properly and effectively per the rules and communicates well with students.
12 Adheres to Atatürk's Principles and Revolutions and exhibits attitudes and behaviors toward democracy, human rights, and Turkish national, moral, and cultural values.
13 Knows at least one foreign language at a level to monitor and communicate with colleagues.
14 Is aware of the importance of willing and active participation in cultural, social, environmental, artistic and sportive activities for the teaching profession, to be an effective global citizen.
15 Acts sensitively to local and global events and developments and participates in projects and activities to support society's development, with a sense of social responsibility.
Relations with Education Attainment Program Course Competencies
Program Requirements DK1 DK2 DK3 DK4 DK5 DK6
PY1 5 5 5 5 5 5
PY2 3 3 3 3 3 3
PY3 4 4 4 4 4 4
PY4 5 5 5 5 5 5
PY5 2 2 2 2 2 2
PY6 1 1 1 1 1 1
PY7 5 5 5 5 5 5
PY8 5 5 5 5 5 5
PY9 5 5 5 5 4 4
PY10 5 5 5 5 5 5
PY11 0 0 0 0 0 0
PY12 0 0 0 0 0 0
PY13 0 0 0 0 0 0
PY14 5 5 5 5 5 5
PY15 5 5 5 5 5 5
Recommended Sources
Ders Kitabı veya Notu
Diğer Kaynaklar
  • Aracı, Hikmet. Physical Education in Schools, Ankara, 1998. Caglak Yellow, Saime. Classroom and Home Games, Serhat Publications, Istanbul, 2005.
  • Inan, Mehmet, Teacher's Manual on Movement Education for Children Aged 3-9, Ozal Printing House, Istanbul, 1998
  • H,., Çamlıyer, H., Children's Movement Education and Play in Educational Integrity, Celal Bayar Ün., Manisa, 1997. Gunes, Ahmet, Physical Education and Game Teaching in Schools, Pegem A Publishing House, 2001.
ECTS credits and course workload
ECTS credits and course workload Quantity Duration (Hour) Total Workload (Hour)
Ders İçi
Class Hours 9 4 36
Ders Dışı
Preparation, After Class Study 4 4 16
Total Workload 52
*AKTS = (Total Workload) / 25,5 ECTS Credit of the Course 2.0