Course Information

Course Information
Course Title Code Language Type Semester L+U Hour Credits ECTS
- STV612 Turkish Compulsory 3 + 0 3.0 8.0
Prerequisite Courses
Course Level Graduate
Mode of delivery Face to face
Course Coordinator Prof. Dr. Kazım Özkan ERTÜRK
Instructor(s)
Goals This course aims to explore animation cinema through aesthetic, historical, and theoretical dimensions. Students will critically examine the role of animation in visual culture, its genres and techniques, technological transformations, and ideological functions. The goal is to enable doctoral students to conduct original academic research on animation cinema and contribute to the field.
Course Content The course covers the historical development, theoretical approaches, and diverse techniques of animation cinema. Topics include the aesthetics of animation, national traditions of animation, ideology and representation, animation and cultural memory, as well as digital animation and new media practices. Students will be expected to carry out film analyses, engage in scholarly discussions, and produce research projects.
Learning Outcomes
# Öğrenme Kazanımı
1 Critically analyze the historical, aesthetic, and theoretical dimensions of animation cinema.
2 Evaluate the impact of animation techniques on narrative, representation, and ideology.
3 Develop academic research questions on national and global practices of animation cinema.
4 Examine digital animation and new media practices from an interdisciplinary perspective.
Lesson Plan (Weekly Topics)
Week Topics/Applications Method
1. Week Introduction to animation cinema is provided, focusing on key concepts and definitions. Interview, Practice
2. Week The historical development of animation cinema is examined. Research, Interview
3. Week Theoretical approaches to animation aesthetics and representation are evaluated. Research, Interview
4. Week Theoretical discussions on animation aesthetics and representation are further developed. Preparation, After Class Study, Research, Interview
5. Week Animation traditions in national cinemas are comparatively analyzed. Research, Interview
6. Week Ideology and identity construction in animation are examined. Research, Interview
7. Week Social memory and cultural transmission in animation are analyzed. Research, Interview
8. Week Narrative structures and genre characteristics in animation cinema are analyzed through examples. Practice
9. Week The process of digitalization and technological transformation in animation are evaluated. Research, Interview
10. Week The relationship between new media, game aesthetics, and animation is examined. Research, Interview
11. Week The relationship between reality and fiction in documentary animation is discussed. Research, Interview
12. Week Analytical practices are conducted through selected animation films. Research, Practice
13. Week Student research presentations are delivered. Interview, Presentation (Preparation), Practice
14. Week General evaluation is conducted and critical discussions are carried out. Interview, Presentation (Preparation), Practice
*Midterm and final exam dates are not specified in the 14-week course operation plan. Midterm and final exam dates are held on the dates specified in the academic calendar with the decision of the University Senate.
The Matrix for Course & Program Learning Outcomes
No Program Requirements Level of Contribution
1 2 3 4 5
1 Defines concepts related to the cinema and television sectors.
2 Students will be able to discuss the reflections of this information in the fields of application by dominating both basic and new theoretical orientations and concepts in cinema and television fields.
3 Students will be able to comprehends the historical processes of cinema, television, media and communication fields and compares them with today's sectoral trends.
4 Students will be able to have knowledge about the structure and working principle of the technical materials used in the field, follow the current material developed in line with the new orientations and apply this knowledge by reflecting on their own studies.
5 Students will be able to work in the field of cinema and television, they develop appropriate solutions by calculating possible problems.
6 Students will be able to combine the theoretical knowledge related by the cinema and television sectors with the practical methods.
7 Students will be able to develop collaborative work by linking cinema and television fields with other arranged disciplines.
8 Students will be able to questioning the innovations they pursue, they discover their own directions of cinema and television.
9 Students will be able to provide the opportunity to use and share knowledge, skills effectively by participating in national and international film screenings, festivals, contests and similar organizations.
10 Students will be able to recognize the ethical values in cinema and television fields and applies them in the working environment.
11 Students will be able to organize that bring together individuals working in the field of cinema and television organizations and arrange an environment of reflection and discussion.
Relations with Education Attainment Program Course Competencies
Program Requirements DK1 DK2 DK3 DK4
PY1 4 4 4 4
PY2 4 4 4 4
PY3 3 3 3 3
PY4 2 2 2 2
PY5 4 4 4 4
PY6 4 4 4 4
PY7 3 3 3 3
PY8 2 2 2 2
PY9 2 2 2 2
PY10 2 2 2 2
PY11 2 2 2 2
Recommended Sources
Ders Kitabı veya Notu Ders Kitabı veya Ders Notu bulunmamaktadır.
Diğer Kaynaklar
  • Wells, Paul. Understanding Animation. Routledge, 1998.
  • Bendazzi, Giannalberto. Animation: A World History. CRC Press, 2016.
ECTS credits and course workload
ECTS credits and course workload Quantity Duration (Hour) Total Workload (Hour)
Ders İçi
Class Hours 15 3 45
Ders Dışı
Interview 2 1 2
Presentation (Preparation) 2 1 2
Sınavlar
Midterm 1 2 2
Homework 10 5 50
Homework Preparation 10 5 50
Quiz 10 5 50
Final 1 3 3
Total Workload 204
*AKTS = (Total Workload) / 25,5 ECTS Credit of the Course 8.0