1. Week |
An overview of the 3Ds Max program, focusing on its foundational logic and general principles. Discussion of the program's benefits in professional practice and its applications in supporting project development. |
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2. Week |
An overview of the 3Ds Max interface, covering the usage of top menus, including MenuBar options (Max, Edit, Tools, Group, Views, Create, Modifiers, Animation, Graph Editors, Rendering, Customize, MaxScript, Help). Exploration of the use of Viewport windows and a general introduction to the Command Panel. |
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3. Week |
Detailed usage of the Main Toolbar and its tools: All tool, Select Object Select Byname Rectengular Selection Region Circular Selection Region Fence Selection Region Lasso Selection Region Paint Selection Region Window/Crossing Select and Move Select and Rotate |
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4. Week |
Quick recap of the toolbars covered in the previous lesson Using the Manage Layers Window (Layer concept in 3Ds Max) Overview of the Material Editor: Usage of the Material Editor window (Applying Simple Material to Objects) Overview of the Render Setup Window Render Production Button Using the Navigation Panel and Shortcuts Basic Animation Concept |
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5. Week |
3Ds Max Object Components Object Cloning Detailed Command Panel Review |
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6. Week |
Creating Shapes with Lines in the 3Ds Max Command Panel Spline Modeling with 3Ds Max Editable Spline Commands Part 1 Editable Spline Commands Part 2 CrossSection and Surface Modifiers |
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7. Week |
Continuing Spline Modeling with 3Ds Max Modeling various objects using CrossSection and Surface Modifiers (e.g., Sink, Vase, Modern Trash Cans for Parks) Using the Lathe Modifier Using the Loft Command |
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8. Week |
MIDTERM EXAM |
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9. Week |
3D Objects in 3Ds Max Mesh Modeling with 3Ds Max Editable Mesh: Selection Editable Mesh: Soft Selection Editable Mesh: Geometry Editable Mesh: Surface Properties Continuing Mesh Modeling with 3Ds Max Modeling various objects using the mesh modeling technique and reinforcing the topic |
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10. Week |
3D Objects in 3Ds Max Polygon Modeling Technique with 3Ds Max Editable Poly: Selection Editable Poly: Soft Selection Editable Poly: Edit Polygons Editable Poly: Edit Borders Editable Poly: Edit Edges Editable Poly: Edit Vertex Editable Poly: Edit Geometry |
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11. Week |
Continuing Polygon Modeling with 3Ds Max Modeling various objects using the polygon modeling technique and reinforcing the topic |
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12. Week |
Converting a sketch drawing into 3D after importing it into Max Detailing the 3D project using the Editable Mesh or Editable Poly technique |
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13. Week |
Usage of the most commonly used modifiers from the Modifier panel: Mesh Smooth Modifier Bend Modifier Noise Modifier FFD Modifier Detailed explanation of the Material Editor Window Applying textures to the 3D objects we have created |
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14. Week |
UVMap Modifier - Expressionist Works Using the Render Window Using the Vray Render Plug-in Technique for covering our 3D materials with Vray Materials and rendering with Vray |
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