Course Information

Course Information
Course Title Code Semester L+U Hour Credits ECTS
- GİT307 5. Semester 2 + 2 3.0 5.0
Prerequisites None
Language of Instruction Turkish
Course Level Undergraduate
Course Type
Mode of delivery Face-to-Face education
Course Coordinator Lect. Hüseyin BARAN
Instructors Hüseyin BARAN
Assistants
Goals This course aims to equip students with a foundational understanding of the general logic of the 3Ds Max program, enabling them to use it effectively for modeling. Additionally, the course seeks to develop students' proficiency in utilizing 3Ds Max to create original models relevant to their field, encouraging the integration of these unique models into their projects.
Course Content This course is designed to enhance students' three-dimensional modeling skills by guiding them in using the tools of 3Ds Max software to create scenes. It includes both theoretical and practical knowledge aimed at broadening their vision in 3D design.
Learning Outcomes - Getting to know and understand the 3Ds Max program interface
- Using the Viewport, MenuBar, Command Panel, and Main Toolbar interfaces
- Ensuring software navigation
- Creating 3D models using spline modeling techniques
- Modeling using polygon modeling techniques
- Creating basic 3D visual content using spline and polygon modeling techniques
Weekly Topics (Content)
Week Topics Learning Methods
1. Week An overview of the 3Ds Max program, focusing on its foundational logic and general principles. Discussion of the program's benefits in professional practice and its applications in supporting project development.
2. Week An overview of the 3Ds Max interface, covering the usage of top menus, including MenuBar options (Max, Edit, Tools, Group, Views, Create, Modifiers, Animation, Graph Editors, Rendering, Customize, MaxScript, Help). Exploration of the use of Viewport windows and a general introduction to the Command Panel.
3. Week Detailed usage of the Main Toolbar and its tools: All tool, Select Object Select Byname Rectengular Selection Region Circular Selection Region Fence Selection Region Lasso Selection Region Paint Selection Region Window/Crossing Select and Move Select and Rotate
4. Week Quick recap of the toolbars covered in the previous lesson Using the Manage Layers Window (Layer concept in 3Ds Max) Overview of the Material Editor: Usage of the Material Editor window (Applying Simple Material to Objects) Overview of the Render Setup Window Render Production Button Using the Navigation Panel and Shortcuts Basic Animation Concept
5. Week 3Ds Max Object Components Object Cloning Detailed Command Panel Review
6. Week Creating Shapes with Lines in the 3Ds Max Command Panel Spline Modeling with 3Ds Max Editable Spline Commands Part 1 Editable Spline Commands Part 2 CrossSection and Surface Modifiers
7. Week Continuing Spline Modeling with 3Ds Max Modeling various objects using CrossSection and Surface Modifiers (e.g., Sink, Vase, Modern Trash Cans for Parks) Using the Lathe Modifier Using the Loft Command
8. Week MIDTERM EXAM
9. Week 3D Objects in 3Ds Max Mesh Modeling with 3Ds Max Editable Mesh: Selection Editable Mesh: Soft Selection Editable Mesh: Geometry Editable Mesh: Surface Properties Continuing Mesh Modeling with 3Ds Max Modeling various objects using the mesh modeling technique and reinforcing the topic
10. Week 3D Objects in 3Ds Max Polygon Modeling Technique with 3Ds Max Editable Poly: Selection Editable Poly: Soft Selection Editable Poly: Edit Polygons Editable Poly: Edit Borders Editable Poly: Edit Edges Editable Poly: Edit Vertex Editable Poly: Edit Geometry
11. Week Continuing Polygon Modeling with 3Ds Max Modeling various objects using the polygon modeling technique and reinforcing the topic
12. Week Converting a sketch drawing into 3D after importing it into Max Detailing the 3D project using the Editable Mesh or Editable Poly technique
13. Week Usage of the most commonly used modifiers from the Modifier panel: Mesh Smooth Modifier Bend Modifier Noise Modifier FFD Modifier Detailed explanation of the Material Editor Window Applying textures to the 3D objects we have created
14. Week UVMap Modifier - Expressionist Works Using the Render Window Using the Vray Render Plug-in Technique for covering our 3D materials with Vray Materials and rendering with Vray
Relations with Education Attainment Program Course Competencies
Program Requirements Contribution Level DK1 DK2 DK3 DK4 DK5 DK6 Measurement Method
*DK = Course's Contrubution.
0 1 2 3 4 5
Course's Level of contribution None Very Low Low Fair High Very High
Method of assessment/evaluation Written exam Oral Exams Assignment/Project Laboratory work Presentation/Seminar