Course Information

Course Information
Course Title Code Semester L+U Hour Credits ECTS
. PEM001 1. Semester 2 + 2 3.0 3.0
Prerequisites None
Language of Instruction Turkish
Course Level Undergraduate
Course Type
Mode of delivery
Course Coordinator Lect. Hüseyin BARAN
Instructor(s)
Assistants
Goals This course aims to enable the student to understand the general logic of the 3Ds Max program, to use this program effectively in modeling, and to gain the competence of modeling through 3DsMax in the projects that they will create in their own professional field, and to enable them to use their own original models in their projects.
Course Content The course includes theoretical and practical knowledge that will help students to work on the stage using the tools of 3DsMax software in order to improve their three-dimensional modeling skills and to develop their visions of 3D design.
Learning Outcomes - To recognize and know the interface of the 3DsMax program
- Using VievPort, MenuBar, CommandPanel, MainToolbar interfaces
- To be able to provide software navigation
- To be able to create 3D models with spline modeling techniques
- To be able to model using polygon modeling techniques
- To be able to create basic 3D visual content with Spline and Polygon modeling techniques
Weekly Topics (Content)
Week Topics Learning Methods
1. Week Overview of the 3DsMax Program and general information about the basic logic of the program. The benefits of the program related to professional life and projects. Course Hours Visual Presentation Practice
2. Week Overview of the 3DsMax interface. Usage of MenuBar (Max, Edit, Tools, Group, Views, Create, Modifiers, Animation, Graph Editors, Rendering, Customize, MaxScript, Help) top menus. Use of VievPort windows. Command Panel Overview. Course Hours Visual Presentation Practice
3. Week Detailed use of MainToolbar and tools on it. All tool, Select Object Select Byname Rectengular Selection Region Circular Selection Region Fence Selection RegionLasso Selection Region Paint Selection Region Window/Crossing Select and Move Select and Rotate Visual Presentation Course Hours Practice
4. Week A quick overview of the toolbars learned in the previous lesson. Using the Manage Layers window. (Layer logic in 3Ds Max) Material Editor overview. Using the Material Editor window. (Simple Material Transfer to Object) An overview of the Render Setup Window. Render Production button. Using the Navigation Panel and its shortcuts. Simple Animation Logic Visual Presentation Course Hours Practice
5. Week 3DsMax Object Components. Object Cloning Command Panel Detailed Review Visual Presentation Course Hours Practice
6. Week Creating shapes with lines in 3DsMax Command Panel, Spline Modeling with 3DsMax. Editable Spline Commands Part 1 Editable Spline Commands Part 2 Crossection and Surface Modifiers Course Hours Visual Presentation Practice
7. Week Spline Modeling sequel with 3DsMax. Modeling various objects using Crossection and Surface modifiers. (Sink, Vase, Modern Trash Cans for Parks etc.) Use of Lathe Modifier. Using the Loft Command Course Hours Visual Presentation Practice
8. Week MIDTERM EXAM Course Hours Practice
9. Week 3D objects in 3DsMax, Mesh Modeling with 3DsMax. Editable Mesh; Selection Editable Mesh; Soft Selection Editable Mesh; Geometry Editable Mesh; Surface Properties Mesh Modeling with 3DsMax continued. Model various objects and reinforce subject using mesh modeling technique. Visual Presentation Practice Course Hours
10. Week 3D objects in 3DsMax, Polygon Modeling technique with 3DsMax. Editable Poly; Selection Editable Poly; Soft Selection Editable Poly; Edit Polygons Editable Poly; Edit Borders Editable Poly; Edit Edges Editable Poly; Edit Vertex Editable Poly; Edit Geometry Practice Course Hours Visual Presentation
11. Week Polygon Modeling sequel with 3DsMax. Modeling various objects using polygon modeling technique and reinforcing the subject. Course Hours Visual Presentation Practice
12. Week 3D rendering of a project created in Autocad after importing it to Max environment. Detailing the 3D-made project using Editable Mesh or Editable Poly technique. Course Hours Visual Presentation Practice
13. Week Usage of the most frequently used modifiers from the Modifier window; Mesh Smooth Modifier Bend Modifier Noise Modifier Detailed explanation of FFD ModifierMaterial Editor Window. Adding texture to 3D objects we have prepared. UvMap modifieri.-Expressive studies. Visual Presentation Practice Course Hours
14. Week Use of the rendering window, Using the Vray Render plug-in, The technique of covering the 3D materials we have prepared with Vray Materials and Vray rendering. Course Hours Practice Visual Presentation
Recommended Sources
Video Lessons in addition to theoretical and practical studies when necessary
Relations with Education Attainment Program Course Competencies
Program Requirements Contribution Level DK1 DK2 DK3 DK4 DK5 DK6 Measurement Method
PY1 2 1 1 2 2 2 2 60
PY2 2 1 1 1 1 1 1 60
PY3 1 1 1 1 1 1 1 60
PY4 1 1 1 1 1 1 1 60
PY5 1 1 1 1 1 1 1 60
PY6 2 2 2 2 2 2 2 60
PY7 1 2 1 1 1 1 1 60
PY8 1 2 1 1 1 1 1 -
*DK = Course's Contrubution.
0 1 2 3 4 5
Course's Level of contribution None Very Low Low Fair High Very High
Method of assessment/evaluation Written exam Oral Exams Assignment/Project Laboratory work Presentation/Seminar