Course Information

Course Information
Course Title Code Semester L+U Hour Credits ECTS
Game and physical activities SNZ202 4. Semester 3 + 0 3.0 2.0
Prerequisites None
Language of Instruction Turkish
Course Level Undergraduate
Course Type
Mode of delivery Face to face
Course Coordinator Assoc. Prof. Dr. Pelin USTAOĞLU HOŞVER
Instructors Pelin USTAOĞLU HOŞVER
Assistants
Goals Develop a positive attitude towards the teaching of th egame 2.Comprehension of basic concepts like game, game teaching and physical education. 3.Comprehension of qualifications and responsibilites of a primary school teacher for implementing games in the classroom 4.To gain an understanding of how games should be taught to Primary level children (7-12 years) depending on the features and characteristics of the whole development. 5.To gain the ability of designing and implementing of a game 6. Comprehending that the games have purposes and explaining this purposes 7.Understanding the gains of the games and choosing games according to different develop mental stages.
Course Content Basic Concepts: Game Education and Physical Activity, Movement Education, Education through Movement, Game, Game Theories. Basic Principles of Game Teaching and Physical Activity Teaching. Game Teaching and Importance of Physical Activity. Activities in Game Teaching and Physical Activity Teaching and tools that can be used. Teaching movement skills. Game concept, classification, game features, importance. Midterm. Game Theories. Game selection and teaching. Game Teaching and Physical Activity approaches and methods. Measurement and evaluation in Game and Physical Activities Teaching. Game teaching and application examples. Game Teaching and Physical Activity application examples. Final exam.
Learning Outcomes - Gains the skills of teaching games and physical activities.
- Explain the concepts related to Game and Physical Activities Teaching and use them correctly.
- Use methods and techniques related to game teaching.
- Develop and apply activities for game design and implementation
- Students will be able to comprehend the developmental characteristics of elementary students and evaluate Game and Physical Activity Teaching according to these characteristics.
- Gains the skills of creating games, developing game repertoire and playing games in in-class environments suitable for their purposes.
Weekly Topics (Content)
Week Topics Learning Methods
1. Week "Basic Concepts: Game and Physical Activities Teaching, Movement Education, Education through Movement, Game, Game Theories" Verbal Expression Preparation, After Class Study Visual Presentation Course Hours Practice
2. Week Definition of game and physical activity teaching and aims. Course Hours Verbal Expression Preparation, After Class Study
3. Week Principles of Game and Physical Activity Teaching Preparation, After Class Study Verbal Expression Course Hours
4. Week Physical development in children, psychomotor development and games in movement development stages. Verbal Expression Practice Course Hours Preparation, After Class Study
5. Week Psycho-Motor features developer, training games. Preparation, After Class Study Verbal Expression Research Course Hours
6. Week Game and Physical Activities Teaching materials can be used. Preparation, After Class Study Verbal Expression Practice Course Hours
7. Week Play and Physical Activities; Force - Speed - Endurance - Agility movements developer games. Course Hours Preparation, After Class Study Practice Verbal Expression
8. Week Midterm exam
9. Week Play and Physical Activities; Flexibility - Balance - Skill - Coordination skills enhancing games. Course Hours Preparation, After Class Study Practice Verbal Expression
10. Week Measurement and Evaluation in Physical Education and Game Teaching Verbal Expression Preparation, After Class Study Research Course Hours
11. Week Game teaching and application examples Practice Verbal Expression Preparation, After Class Study Course Hours
12. Week Game teaching and application examples Course Hours Preparation, After Class Study Verbal Expression Practice
13. Week Game teaching and application examples Course Hours Preparation, After Class Study Verbal Expression Practice
14. Week Final
Recommended Sources
H,., Çamlıyer, H., Children's Movement Education and Play in Educational Integrity, Celal Bayar Ün., Manisa, 1997. Gunes, Ahmet, Physical Education and Game Teaching in Schools, Pegem A Publishing House, 2001.
Aracı, Hikmet. Physical Education in Schools, Ankara, 1998. Caglak Yellow, Saime. Classroom and Home Games, Serhat Publications, Istanbul, 2005.
Inan, Mehmet, Teacher's Manual on Movement Education for Children Aged 3-9, Ozal Printing House, Istanbul, 1998
Material Sharing
Relations with Education Attainment Program Course Competencies
Program Requirements Contribution Level DK1 DK2 DK3 DK4 DK5 DK6 Measurement Method
PY1 5 0 0 0 0 0 0 40
PY2 3 0 0 0 0 0 0 40
PY3 4 0 0 0 0 0 0 40
PY4 5 0 0 0 0 0 0 40
PY5 2 0 0 0 0 0 0 40
PY6 1 0 0 0 0 0 0 40
PY7 5 0 0 0 0 0 0 40
PY8 5 0 0 0 0 0 0 40
PY9 5 5 5 5 5 4 4 -
PY10 5 5 5 5 5 5 5 -
PY11 0 0 0 0 0 0 0 -
PY12 0 0 0 0 0 0 0 -
PY13 0 0 0 0 0 0 0 -
PY14 5 5 5 5 5 5 5 -
PY15 5 5 5 5 5 5 5 -
*DK = Course's Contrubution.
0 1 2 3 4 5
Course's Level of contribution None Very Low Low Fair High Very High
Method of assessment/evaluation Written exam Oral Exams Assignment/Project Laboratory work Presentation/Seminar
ECTS credits and course workload
Event Quantity Duration (Hour) Total Workload (Hour)
Course Hours 9 4 36
Preparation, After Class Study 4 4 16
Total Workload 52
ECTS Credit of the Course 2.0