Course Information

Course Information
Course Title Code Language Type Semester L+U Hour Credits ECTS
. PEM001 Turkish Compulsory 1. Semester 2 + 2 3.0 3.0
Prerequisite Courses
Course Level Undergraduate
Mode of delivery
Course Coordinator Öğr. Gör. Hüseyin BARAN
Instructor(s)
Goals This course aims to enable the student to understand the general logic of the 3Ds Max program, to use this program effectively in modeling, and to gain the competence of modeling through 3DsMax in the projects that they will create in their own professional field, and to enable them to use their own original models in their projects.
Course Content The course includes theoretical and practical knowledge that will help students to work on the stage using the tools of 3DsMax software in order to improve their three-dimensional modeling skills and to develop their visions of 3D design.
Learning Outcomes
# Öğrenme Kazanımı
1 To recognize and know the interface of the 3DsMax program
2 Using VievPort, MenuBar, CommandPanel, MainToolbar interfaces
3 To be able to provide software navigation
4 To be able to create 3D models with spline modeling techniques
5 To be able to model using polygon modeling techniques
6 To be able to create basic 3D visual content with Spline and Polygon modeling techniques
Lesson Plan (Weekly Topics)
Week Topics/Applications Method
1. Week Overview of the 3DsMax Program and general information about the basic logic of the program. The benefits of the program related to professional life and projects. Presentation (Preparation), Practice
2. Week Overview of the 3DsMax interface. Usage of MenuBar (Max, Edit, Tools, Group, Views, Create, Modifiers, Animation, Graph Editors, Rendering, Customize, MaxScript, Help) top menus. Use of VievPort windows. Command Panel Overview. Presentation (Preparation), Practice
3. Week Detailed use of MainToolbar and tools on it. All tool, Select Object Select Byname Rectengular Selection Region Circular Selection Region Fence Selection RegionLasso Selection Region Paint Selection Region Window/Crossing Select and Move Select and Rotate Presentation (Preparation), Practice
4. Week A quick overview of the toolbars learned in the previous lesson. Using the Manage Layers window. (Layer logic in 3Ds Max) Material Editor overview. Using the Material Editor window. (Simple Material Transfer to Object) An overview of the Render Setup Window. Render Production button. Using the Navigation Panel and its shortcuts. Simple Animation Logic Presentation (Preparation), Practice
5. Week 3DsMax Object Components. Object Cloning Command Panel Detailed Review Presentation (Preparation), Practice
6. Week Creating shapes with lines in 3DsMax Command Panel, Spline Modeling with 3DsMax. Editable Spline Commands Part 1 Editable Spline Commands Part 2 Crossection and Surface Modifiers Presentation (Preparation), Practice
7. Week Spline Modeling sequel with 3DsMax. Modeling various objects using Crossection and Surface modifiers. (Sink, Vase, Modern Trash Cans for Parks etc.) Use of Lathe Modifier. Using the Loft Command Presentation (Preparation), Practice
8. Week MIDTERM EXAM Practice
9. Week 3D objects in 3DsMax, Mesh Modeling with 3DsMax. Editable Mesh; Selection Editable Mesh; Soft Selection Editable Mesh; Geometry Editable Mesh; Surface Properties Mesh Modeling with 3DsMax continued. Model various objects and reinforce subject using mesh modeling technique. Presentation (Preparation), Practice
10. Week 3D objects in 3DsMax, Polygon Modeling technique with 3DsMax. Editable Poly; Selection Editable Poly; Soft Selection Editable Poly; Edit Polygons Editable Poly; Edit Borders Editable Poly; Edit Edges Editable Poly; Edit Vertex Editable Poly; Edit Geometry Presentation (Preparation), Practice
11. Week Polygon Modeling sequel with 3DsMax. Modeling various objects using polygon modeling technique and reinforcing the subject. Presentation (Preparation), Practice
12. Week 3D rendering of a project created in Autocad after importing it to Max environment. Detailing the 3D-made project using Editable Mesh or Editable Poly technique. Presentation (Preparation), Practice
13. Week Usage of the most frequently used modifiers from the Modifier window; Mesh Smooth Modifier Bend Modifier Noise Modifier Detailed explanation of FFD ModifierMaterial Editor Window. Adding texture to 3D objects we have prepared. UvMap modifieri.-Expressive studies. Presentation (Preparation), Practice
14. Week Use of the rendering window, Using the Vray Render plug-in, The technique of covering the 3D materials we have prepared with Vray Materials and Vray rendering. Presentation (Preparation), Practice
*Midterm and final exam dates are not specified in the 14-week course operation plan. Midterm and final exam dates are held on the dates specified in the academic calendar with the decision of the University Senate.
The Matrix for Course & Program Learning Outcomes
No Program Requirements Level of Contribution
1 2 3 4 5
1 Knowledge: Within the framework of environmental and social sustainability principles (considering the public interest and value), to have the knowledge and understanding to gain and reflect up-to-date information that will carry out planning, design, management activities and research,
2 Knowledge: To have knowledge in planning and design approaches regarding sustainable resource management, healthy living and access to food, resilience, climate change management, rural / urban development and use of technology,
3 Knowledge: To have knowledge about universal, corporate and professional ethical values related to the field,
4 Knowledge: To have knowledge of national and international norms, conventions, professional principles, laws, regulations and standards related to the field,
5 Skill: The ability to use the necessary tools for the holistic perception, planning, design and creation of management models of processes within the landscape in the context of spatial / temporal scale, in the effects, pressures and changes faced by the inhabited geography,
6 Skill: The ability to develop alternative constructions and solutions in accordance with field-specific theories and methods in planning and design processes,
7 Skill: The ability to take responsibility in an interdisciplinary / transdisciplinary team, to set goals in a collaborative and inclusive manner, to plan tasks and to work in a participatory manner,
8 Skill: The ability to discuss individual views on field-specific issues and to improve oneself
Relations with Education Attainment Program Course Competencies
Program Requirements DK1 DK2 DK3 DK4 DK5 DK6
PY1 1 1 2 2 2 2
PY2 1 1 1 1 1 1
PY3 1 1 1 1 1 1
PY4 1 1 1 1 1 1
PY5 1 1 1 1 1 1
PY6 2 2 2 2 2 2
PY7 2 1 1 1 1 1
PY8 2 1 1 1 1 1
Recommended Sources
Ders Kitabı veya Notu Ders Kitabı veya Ders Notu bulunmamaktadır.
Diğer Kaynaklar
  • Video Lessons in addition to theoretical and practical studies when necessary